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Grade 1 Science South Carolina standards Standards

84 standards - South Carolina South Carolina standards

These are the official Grade 1 Science South Carolina South Carolina standards — the exact codes and student expectations grade 1 teachers are required to teach and South Carolina state test assesses. Browse every standard below, then generate a print-ready, South Carolina standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Content Standards

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Communicate about computing.

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Create, test, and refine computational artifacts.

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Recognize, define, and analyze computational problems.

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Collaborate around computing.

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Foster an inclusive computing culture.

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Process Standards

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Earth's Place in the Universe

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Heredity: Inheritance and Variation of Traits

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From Molecules to Organisms: Structures and Processes

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Waves and their Applications in Technologies for Information Transfer

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1-ESS1-1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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1-ESS1-2

Make observations at different times of year to relate the amount of daylight to the time of year.

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1-LS1-1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

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1-LS1-2

Obtain information from multiple sources to determine patterns in parent and offspring behavior that help offspring survive.

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1-LS3-1

Make observations to support an evidence-based claim that most young are like, but not exactly like, their parents.

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1-PS4-1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1-PS4-2

Make observations to support an evidence-based claim that objects in darkness can be seen only when illuminated by light sources.

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1-PS4-3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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1-PS4-4

Use tools and materials to design and build a device that uses light or sound to communicate over a distance.

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1.CS

Computing Systems

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1.CS.1

Understand that computing devices are used to perform a variety of tasks and take many forms.

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1.CS.1.1

Identify tasks that can be performed with computing devices.

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1.CS.1.2

Recognize some computing devices (e.g., computer, smartphone) can perform a variety of tasks and some computing devices are specialized (e.g., navigation system, game controller).

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1.CS.2

Explore hardware (i.e., physical components) and software of computing systems.

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1.CS.2.1

Use appropriate terminology in naming and identifying software (e.g., web browser, application).

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1.CS.2.2

Recognize that software acts on the input to affect the output (e.g., clicking on a mouse opens a program or application; typing on a keyboard displays letters on a screen).

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1.CS.3

Recognize that computing systems might not work as expected because of hardware or software problems.

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1.CS.3.1

Identify and describe simple hardware problems. (e.g., headphones, keyboard, and/or mouse not plugged into the correct port).

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1.CS.3.2

Identify and describe simple software problems (e.g., volume too soft/loud).

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1.DA

Data and Analysis

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1.DA.1

Discover how data can be stored in and retrieved from multiple locations.

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1.DA.1.1

Recognize that a variety of data (e.g., music, video, images, text) can be stored and retrieved from a computing device.

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1.DA.2

Explore how computing devices collect and display data.

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1.DA.2.1

Identify computing devices (e.g., digital thermometer, video game) that collect and display data.

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1.DA.3

Explore how data can be displayed for communication in many ways.

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1.DA.3.1

Recognize data displayed in picture graphs, T-charts, tallies, and bar graphs.

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1.DA.4

Understand how data can be used to make decisions.

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1.DA.4.1

Draw conclusions and make predictions from different types of graphs (i.e., object graphs, picture graphs, bar graphs).

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1.DL

Digital Literacy

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1.DL.1

Use software applications to create an authentic product.

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1.DL.1.1

Produce a simple sentence using word processing software.

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1.DL.1.2

Create a simple presentation with text and/or image.

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1.DL.2

Learn the fundamentals of digital citizenship and appropriate use of digital media.

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1.DL.2.1

Demonstrate appropriate behaviors towards others when using a connected computing device.

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1.DL.2.2

Recognize and avoid harmful behaviors (e.g., sharing private information).

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1.DL.3

Exhibit responsibility when using connected computing devices.

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1.DL.3.1

Demonstrate how to log in and log out from a connected computing device.

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1.DL.3.2

Recognize the importance of logging out from a connected computing device.

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1.DL.3.3

Recognize the difference between public and private information (e.g., personal information).

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1.DL.4

Demonstrate effective keyboarding skills on a computing device.

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1.DL.4.1

Locate and use letter and number keys.

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1.DL.4.2

Demonstrate the location of the home row keys.

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1.DL.4.3

Develop proper keyboarding technique when keying letters and numbers (e.g., use both hands; utilize proper finger placement on home row keys; use letter and number keys).

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1.IC

Impact of Computing

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1.IC.1

Understand how computing devices have changed people's lives.

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1.IC.1.1

Recognize that many different careers use computing devices.

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1.IC.1.2

Describe how some tasks can be completed with or without a computing device.

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1.IC.2

Discover how computing devices have affected the way people communicate.

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1.IC.2.1

Describe the different ways people can communicate using computing devices.

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1.NI

Networks and the Internet

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1.NI.1

Discover that computing devices and the internet enable us to connect with other people, places, information, and ideas.

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1.NI.1.1

Recognize that the internet can be used to gather information.

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1.NI.1.2

Identify ways to connect with other people (e.g., direct message, voice talk, email, video chat).

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1.a

Recognize that equitable access to computing benefits society as a whole.

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1.b

Consider others' perspectives as well as one's own perspective when developing computational solutions.

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1.c

Consider the needs of a variety of end users regarding accessibility and usability.

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2.a

Select appropriate technological tools that can be used to collaborate on a project.

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2.b

Collaborate productively with individuals of varying perspectives, skills, and backgrounds.

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2.c

Set and implement equitable expectations and workloads when working in teams.

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2.d

Integrate constructive feedback while working in teams.

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3.a

Recognize when it is appropriate to solve a problem computationally.

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3.b

Make sense of computational problems and persevere in solving them.

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3.c

Relate computational problems to prior knowledge.

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3.d

Recognize that there may be multiple approaches to solving a problem.

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3.e

Approach problem solving iteratively, using a cyclical process.

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4.a

Consider the purpose of computational artifacts for practical use, personal expression, and/or societal impact.

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4.b

Recognize when to use the same solution for multiple problems.

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4.c

Test computational artifacts systematically by considering multiple scenarios and using test cases.

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4.d

Approach troubleshooting systematically.

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4.e

Consider performance, reliability, usability, and accessibility when evaluating and refining computational artifacts.

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5.a

Select and use appropriate technological tools to convey solutions to computing problems.

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5.b

Communicate about computational processes and solutions using appropriate terminology consistent with the intended audience and purpose.

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5.c

Articulate ideas responsibly by observing intellectual property rights and giving appropriate attribution.

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